Digital Sculpting for cinema and series: Dragons and magical creatures

Dragons, characters, and fantastical creatures take shape through the encounter between sculpture, anatomy, design, and technology. At Romics 37, Andrea Salvatori, Creature and Character Artist and Supervisor, talks about Digital Sculpting applied to major film and television productions.
For over 15 years in the world of VFX and animation, Andrea Salvatori has collaborated with some of the leading international studios, including Blur, Axis Studios, Pixomondo, Untold Studios and Goodbye Kansas.
His work contributed to the creation of the imaginaries of productions such as House of the Dragon, The Boys, The Rings of Power and Love, Death & Robots. Alongside his professional activity, he also works as a teacher and is the author of the ZBrush Cookbook.
The meeting will delve into the techniques, workflows, and production processes of Digital Sculpting, recounting the journey from a concept to the definition of a digital creature.
An in-depth look at character and creature creation to discover the role of digital sculpture in the fantasy worlds of the big and small screen.